Thu, Nov 22nd 2007, 22:11
Protoman Dash
Thu, Nov 22nd 2007, 22:11
I ended up making two (okay, three, but two of them were different incarnations of the same thing)
prototypes as a sort of feasibility assessment.
Provided below are sexy screens. No, really. Well, maybe it's just my vector fetish.
Either way, look on in amazement at my mindblowing circles and lines!
Camera Prototype
I'm not using any of the built-in rubbish, so I need
to be sure that I have a workable map system that caters to my specific
needs. "What needs are those?" you may ask. Wouldn't you like to know!
Perhaps you can decypher something from the screen. Perhaps.
Combat Prototype
Behold, the mighty combat prototype. This is very quick and dirty and lacks basically
every feature. It does, however, give me confidence that the player interaction is
manageable and can, indeed, be made fun to play. This is good.
So what does it all mean? It means that the game is a go. And I'm having a bit of fun doing
what I have so far, though I see some rough patches looming in the distance. Ah well, we'll
get there soon enough.








