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Thu, Nov 22nd 2007, 22:11
Protoman Dash  

I ended up making two (okay, three, but two of them were different incarnations of the same thing) prototypes as a sort of feasibility assessment. Provided below are sexy screens. No, really. Well, maybe it's just my vector fetish. Either way, look on in amazement at my mindblowing circles and lines!

Camera Prototype

I'm not using any of the built-in rubbish, so I need to be sure that I have a workable map system that caters to my specific needs. "What needs are those?" you may ask. Wouldn't you like to know! Perhaps you can decypher something from the screen. Perhaps.

Combat Prototype

Behold, the mighty combat prototype. This is very quick and dirty and lacks basically every feature. It does, however, give me confidence that the player interaction is manageable and can, indeed, be made fun to play. This is good.

So what does it all mean? It means that the game is a go. And I'm having a bit of fun doing what I have so far, though I see some rough patches looming in the distance. Ah well, we'll get there soon enough.

Fri, Nov 23rd 2007, 13:18

Syn:  

Spearmint

Looking nice, but what are the circles? Are they zones? And do the lines represent line of sight or line of movement? 

Thu, Nov 29th 2007, 16:03

John Weng:  

Cinnamint

The circles are just generic map objects. The lines in the second screen are, in fact, movement. 

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