Fri, Apr 18th 2008, 15:28
More Design Revisions
Fri, Apr 18th 2008, 15:28
Despite having fought tooth and nail to get somewhere with my
network code, I have basically nothing to show (or even report)
in that regard.
This, however, does not mean I accomplished nothing. Even more
(and more dramatic) design changes have been made. The economy
system is starting to shape up and feel complete-ish. Now it's
simply a matter of getting enough other things done that I can
drop it in and do some field tests.
I've also decided to use a more literal representation for star
systems, notably, that each actually has a star and orbital
bodies now, instead of the old "representative" system. I still
feel like it's a bit cluttered feeling, but it's also more
intuitive to navigate, and gives me the opportunity to add more
personality to each system.
The technology and defense systems have also been revised and
are kind of fused together now. This is one is fairly satisfying,
since it feels like a more balanced and complete set of mechanics.
All of the changes, while described vaguely here, are pretty
significant in determining just what the end result will be. I'm
pretty confident that these revisions are leading to a much better
and more interesting game, and so I'm actually kind of glad that I
put it off for as long as I have and am revisiting it now.






