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Fri, Apr 18th 2008, 15:28
More Design Revisions  

Despite having fought tooth and nail to get somewhere with my network code, I have basically nothing to show (or even report) in that regard.

This, however, does not mean I accomplished nothing. Even more (and more dramatic) design changes have been made. The economy system is starting to shape up and feel complete-ish. Now it's simply a matter of getting enough other things done that I can drop it in and do some field tests.

I've also decided to use a more literal representation for star systems, notably, that each actually has a star and orbital bodies now, instead of the old "representative" system. I still feel like it's a bit cluttered feeling, but it's also more intuitive to navigate, and gives me the opportunity to add more personality to each system.

The technology and defense systems have also been revised and are kind of fused together now. This is one is fairly satisfying, since it feels like a more balanced and complete set of mechanics.

All of the changes, while described vaguely here, are pretty significant in determining just what the end result will be. I'm pretty confident that these revisions are leading to a much better and more interesting game, and so I'm actually kind of glad that I put it off for as long as I have and am revisiting it now.

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