Blog | Games | About | Contact | Links

Fri, May 2nd 2008, 10:32
Socket To Me  

I admittedly didn't get as much done this week as I was expecting to. I did, however, finally take the plunge and merge my networking stuff in with the main game. This went surprisingly well, with only a few unexpected quirks that were easy to fix. While it doesn't really do anything useful just yet, it is in place, and the client and server play nicely with each other, which is quite satisfying.

With that out of the way, I took to the burdensome task of writing out the network protocol specification. This is quite boring and requires lots of me sketching and scribbling on paper. I think it's safe to say that the core principles are quite solid. Documenting all the different exchanges is going to take a bit more work, but the end result will be a super-handy reference manual that will make the actual implementation significantly easier.

So, where are the pictures? Well, I wasn't originally planning on doing so much network (read: not screenshot worthy) stuff, so.. here:



Just so that there is something to look at. The important thing to notice is that clump of blue in the upper left corner. That's the network activity indicator. Its purpose is shrouded in mystery, or perhaps it just indicates network activity.

And that wraps up this week's report. Tune in next time for Adventures in Getting the Client and Server to Actually do What I Want.

Add Comment?

Name:


Email:


Website: (optional)


Comment: