Fri, May 9th 2008, 14:18
Mundane Success
Fri, May 9th 2008, 14:18
I spent this past week getting the server framework in place and getting the client and server to have
meaningful interactions. I am happy to report that this all went quite smoothly and that things
are really starting to fall into place. Most of the foundational stuff is in and working without a
hitch, so now it's really just a matter of expanding it into an actual game. No small feat, sure, but
the "hard" part is out of the way now.
So, while there isn't much of a game, and the action set is pretty limited, it's fair to say that things
are going swimmingly! However, all is not sunshine and rainbows. There is a dark, sinister truth yet
to be told. There are two gigantic, glaring, and completely-unforgivable flaws with VERGE that are
crippling my development efforts. First is that that jerk Kildorf
managed to break line drawing by causing it to disinclude an entire pixel occasionally. Second
is that, somehow, the keybuffer stuff has yet to be properly bound to Lua, leaving all of my text
inputting capabilities in the lurch. Okay, so these aren't really stopping me from getting anything
done, but I will be very happy when they're remedied.
There are no screens this week on account of there's nothing new to show. Since all the changes are to
the background behavior, nothing actually looks any different. I could just post an old screen and
call it a new one if I really wanted; it'd be accurate, but silly. Over the coming week, I'll be putting
in more mechanics, so there should actually be some screens next time.






