Blog | Games | About | Contact | Links

Fri, May 16th 2008, 13:25
Half and Half  

The way things went this week (and given the nature of the project), it seems most fitting to break this week's update into two parts: client and server. As this was an overly productive week, I'm only to present an overview of the major changes.

The Client:

I spent the first part of my week absolutely tearing up the client. I rewrote giant heaps of stuff for the purpose of saner organization. Of particular note (from the would-be players' perspective), the entire "galactic heirarchy" was rewritten. It's now more "realistic", which I originally had mixed feelings about, but now that it's in place, I'm actually quite satisfied with it.



So, some UI components have been shuffled around, and it's a lot more colorful now. There's still quite a distance to go, but it's starting to really take shape visually, which always feels rewarding.

The Server:

This was definitely the most frustrating task, in spite of it not being all that complicated or challenging. You see, I went to the trouble of writing out a very specific client design, so that I wasn't just fumbling around until I ended up at the finish line. I did the same with my network protocol. For some reason, though, I completely failed to think through the design for the server and, as a result, it was a treacherous, unwieldy force-to-be-reckoned-with. So, I went in and chopped it to pieces, saving a few useful fragments. Then I pieced it all back together (this time with a cohesive vision in mind). The result? It does exactly what it did before. The important difference is that it is significantly easier to maintain.

If this game were to become wildly popular, I'd probably have to rewrite the server for efficiency, but as it stands now, it's reasonably swift and super easy to manage.

Fri, May 16th 2008, 21:04

Syn:  

Spearmint

I am really happy to see a screen shot with planets for unknown reasons. Maybe it is because I can't wait to try this game out. It looks like a better Space Empires IV which was better then the fifth. Hopefully this will show how the fifth should have been. 

Sat, May 17th 2008, 01:35

Ben McGraw:  

Spearmint

omg <3 

Add Comment?


A robot is you?

Name:


Email:


Website: (optional)


Comment: