Fri, May 23rd 2008, 11:14
Revisionist Mystery
Fri, May 23rd 2008, 11:14
Let's get this out of the way: there are no screens this week.
The industry/technology system has been redesigned. Again. This time around I'm feeling that
this is going to be the one that makes it to release. It's a nice balance of simplicity and
sophistication. What's even better is that it's no longer directly tied to the "active"
component of the game. This means I can breathe easily while tinkering with getting it just
right instead of constantly making large/hacky changes to the tech system to keep everything
in sync. Sadly, all of this is just in notebooks and text files right now, so I haven't got
anything to show.
Wait. Did I just say "active" component? What could that possibly mean? Am I just
making up this stuff up to make my game sound more awesome? Or is there something to it?
Don't touch that dial!






