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Fri, May 23rd 2008, 11:14
Revisionist Mystery  

Let's get this out of the way: there are no screens this week.

The industry/technology system has been redesigned. Again. This time around I'm feeling that this is going to be the one that makes it to release. It's a nice balance of simplicity and sophistication. What's even better is that it's no longer directly tied to the "active" component of the game. This means I can breathe easily while tinkering with getting it just right instead of constantly making large/hacky changes to the tech system to keep everything in sync. Sadly, all of this is just in notebooks and text files right now, so I haven't got anything to show.

Wait. Did I just say "active" component? What could that possibly mean? Am I just making up this stuff up to make my game sound more awesome? Or is there something to it? Don't touch that dial!

Tue, May 27th 2008, 00:28

mr_morient:  

Spearmint

Honestly, this is why you'd make a horrible stripper. "I haven't got anything to show" is never a valid excuse when the people come to see the show; if you build it they will come, if you strip the game (metaphorically) they will come aplenty. Speaking of your "active component" serves as a reason for those few to bring some extra 1s..but if they're will to stick those 1s within your game developing c-string, then by all means, milk them dry and tell them to bring their friends. You have the features, they have the awe..somewhere inbetween the features and awe make sweet love (and in most states for free) to bring you a child of prosper and popularity.

Really? Does that mean there will be a gyrocopter that travels through time? A prehistoric relative that guides your future? Diamonds?!?! McDuck? "BLANK BLANKS ou ou ou [...] D-d-d-danger...".

Duck Tales in Space? 

Fri, Jun 6th 2008, 01:52

Ben McGraw:  

Spearmint

Whar is teh updatez? :(
 

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