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Sun, Jun 8th 2008, 09:45
Time Slip  

Somehow, I completely lost two weeks of time. Also, it seems my updates have moved to Sunday, putting me in the company of McGrue, Kildorf, and SDHawk.

A fair amount of work went into this week's update, though it really only comes down to two improvements. A large part is some handy changes to my object management / tracking stuff for debug purposes. Not particularly exciting, but helpful. The other portion is thanks to that swell guy Overkill, who went to the trouble of adding the keybuffer stuff to the lua binding, which instantly made the game feel more complete. Well, once I got past some weird kinks and quirks with both it and v3's printstring it did.

So this is pretty light and not especially exciting, but I am back on course. Look forward to a tasty update next week.

Mon, Jun 9th 2008, 14:27

Ben McGraw:  

Cinnamint

Really is a shame that that Overkill guy doesn't improve the engine more and post about it, eh? 

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