Sun, Jun 8th 2008, 09:45
Time Slip
Sun, Jun 8th 2008, 09:45
Somehow, I completely lost two weeks of time. Also, it seems my updates have moved to
Sunday, putting me in the company of
McGrue,
Kildorf, and
SDHawk.
A fair amount of work went into this week's update, though it really only comes down
to two improvements. A large part is some handy changes to my object management /
tracking stuff for debug purposes. Not particularly exciting, but helpful.
The other portion is thanks to that swell guy
Overkill, who went to the trouble of adding
the keybuffer stuff to the lua binding, which instantly made the game feel more complete.
Well, once I got past some weird kinks and quirks with both it and v3's printstring it did.
So this is pretty light and not especially exciting, but I am back on course. Look forward
to a tasty update next week.






