Sun, Jun 22nd 2008, 18:19
A New Era
Sun, Jun 22nd 2008, 18:19
Here we sit at what can only be described as a milestone.
The server and client have full implementations of all the non-combat systems.
This is great news, of course, but brings with it an interesting dilemma.
You see, the as-of-yet undisclosed combat system is in a limbo of sorts.
I have my original plan for it clearly mapped out, and am very fond of it.
It should be a lot of fun to play and its integration with the rest of the
game would be an interesting mix, but that's where its value ends.
So, I've decided to take a stab at creating an alternate combat system.
I've got the design for it mostly hammered out already, and I intend to spend
the next week putting together a prototype to evaluate it's fun-ness.
If this ends in catastrophic failure (which is entirely possible as this is,
get ready for it, a puzzle game) I'll probably just scrap it and go back to
the old model (which is not a puzzle game). If it succeeds, however,
I'll have something more approachable and with a great deal more longevity,
which is more fitting with the large scale goals for this game anyway.
So stay tuned for news of the coming tinkerings. I may even publicly release
the prototype for feedback. Also, there are no screens this week. Life is hard.








