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Sun, Jun 29th 2008, 17:26
Creeping Deadline  

Let's start with the longview; This week flew by and my combat prototype is less developed than I had hoped it to be by now (there will be no public release as of yet), but I'm going to go ahead and use it. This leaves me with about a month to go before my original "open beta" deadline. I fully intend to keep this timeframe, so the next two weeks will be spent getting the combat up to snuff. From there, it'll be a grind until August to integrate it with the main game and get as much "in house" playtesting done as I can. After that, it'll be a matter of evaluating player feedback and adjusting accordingly. Assuming no catastrophic occurrences, this last phase should be smooth sailing.

And now, since I'm such a swell guy, here's a screen of the (very) rough combat prototype:


I know what you're thinking. "Oh no! Blocks. On a grid. And you probably have to match them!" Well, you'd be right, but this has some quirks that can't be seen in the screenshot. It's not the pinnacle of originality, I'll admit, but accessibility counts for a lot here. In total, it should still feel like its own game, which is enough for me.

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