Sun, Jul 13th 2008, 13:25
Reneging
Sun, Jul 13th 2008, 13:25
Well, there was a fair chance it would happen and, though it's later
than I would've preferred, it's better now than even further down the
line. In short: this puzzle-for-combat thing just doesn't feel right.
I am pulling a complete 180 and backing out of it.
This means a number of things. The bad news is that it will be virtually
impossible to make my originally intended deadline. The good news, though,
is that it will be a better, more cohesive experience. I also now have a
solid foundation for a nifty puzzle game further down the line. A bit of
scary news: I'm not actually going back to my original combat system either.
Instead I'm going to try my hand at a sort of action / RTS fusion thing.
Considering the time spent tinkering with the puzzle stuff and the scope of
the new system, I estimate to be an entire month behind. We'll see how
the next week or two goes, but the odds of making the August deadline are
looking pretty bleak.
This post is screenshot free, given that the project is just now changing
gears and I haven't had a chance to bang anything out yet. I'm excited about
the new direction and am confident that after the dust settles, this will
have all been for the best. I'm going to try to be a bit more open
about development now that the end is in sight. Look forward to next week
when I reveal how some of this new system works!






