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Fri, Sep 12th 2008, 13:40
What's 24 Hours?  

Well, I lapsed (by a day) again. This has me posting on Fridays, though, which I think I actually prefer, so it's not a total loss.

The defense design is finally getting to being done-ish. I need to re-distill the adjustable attributes. As it stands there's just too much to manage; it's like a wall of numbers. Some of us may like things like that, but I really want this to be fairly accessible.

Have a WIP mock-up of the defense setup / editor:


I also dipped my toe back into my main codebase for the first time in a while. It was mostly uneventful. I spent no less than six hours tinkering with my slider styles. No, it isn't super-important, but when making my mock-ups, I ended up with a slider design that I really liked, so I decided to change them. Sadly, It required special handling of the ends to make it look right in all cases and, regardless, there was no way to make it look right without a serious performance hit. This game is definitely going to have an abundance of sliders and eating up that much performance for a little visual couldn't be justified. So, I'll have to come up with something else!

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