Sat, Oct 11th 2008, 16:27
Worthwhile Delays
Sat, Oct 11th 2008, 16:27
Not one person bothered to render an opinion about last week's post.
I am truly saddened. No, seriously. Honest.
True to my word, the core combat is done. Everything works.
However, I've decided that the enemies are a little to plain and
uninteresting, so I'm taking the next week to: a) swap in some
slightly more creative baddies, b) optimize, optimize, optimize.
Here's a screen showcasing some of the newer enemies:
Sadly, when the screen gets very busy, the framerate drops to about
25-30 fps. VERGE really struggles with pushing all the pixels at
640x480, even if there isn't anything going on. So, if I can get it
up to 30 fps at maximum busy-ness after the full art is dropped in
(I'm just using primitive drawing at present), then I'll be happy
enough.
That'll wrap up this week's (brief) coverage. By next week, the
whole of combat should work and I'll proceed to link the battle
up to the main game.








