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Sat, Oct 11th 2008, 16:27
Worthwhile Delays  

Not one person bothered to render an opinion about last week's post. I am truly saddened. No, seriously. Honest.

True to my word, the core combat is done. Everything works. However, I've decided that the enemies are a little to plain and uninteresting, so I'm taking the next week to: a) swap in some slightly more creative baddies, b) optimize, optimize, optimize.

Here's a screen showcasing some of the newer enemies:


Sadly, when the screen gets very busy, the framerate drops to about 25-30 fps. VERGE really struggles with pushing all the pixels at 640x480, even if there isn't anything going on. So, if I can get it up to 30 fps at maximum busy-ness after the full art is dropped in (I'm just using primitive drawing at present), then I'll be happy enough.

That'll wrap up this week's (brief) coverage. By next week, the whole of combat should work and I'll proceed to link the battle up to the main game.

Sun, Oct 12th 2008, 04:21

mcgrue:  

Spearmint

If you need help optimizing later, I'd be interested. 

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