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Wed, Nov 12th 2008, 21:10
Oh Great Woe  

I'm short on time; I hope you like bulleted lists. Now, prepare for a letdown. This week's update is pretty sad. Let's look at what there isn't:

* There are no delicious screenshots to be had.
* The combat engine has not been added to the main project.

That said, I have a mixed bag of news.

* Bad: My Xbox 360 ate it hard (E74).
* Good: This means I'll have more free time for gamedev!
* Bad: It's out of warranty and I can't afford to fix it.
* Good: I'll have that extra free time for a while!
* Bad: My clever 360 dev plans have been quashed.
* Good: ..I can't really see how this is good. I am sad.

It's not all bad news, though. The enemy implementations are complete, as projected. And, part of the reason why the combat engine hasn't been fused with the core game is because I decided to add the adjustable attribute stuff to the engine *before* I move it instead of afterward. This makes initial testing significantly easier and will ultimately result in an earlier completion date.

Look forward to next week when I more-than-likely post overdue screenshots and the attribute system is fully integrated.

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