Wed, Nov 12th 2008, 21:10
Oh Great Woe
Wed, Nov 12th 2008, 21:10
I'm short on time; I hope you like bulleted lists. Now, prepare
for a letdown. This week's update is pretty sad. Let's look at
what there isn't:
* There are no delicious screenshots to be had.
* The combat engine has not been added to the main project.
That said, I have a mixed bag of news.
* Bad: My Xbox 360 ate it hard (E74).
* Good: This means I'll have more free time for gamedev!
* Bad: It's out of warranty and I can't afford to fix it.
* Good: I'll have that extra free time for a while!
* Bad: My clever 360 dev plans have been quashed.
* Good: ..I can't really see how this is good. I am sad.
It's not all bad news, though. The enemy implementations are
complete, as projected. And, part of the reason why the combat
engine hasn't been fused with the core game is because I
decided to add the adjustable attribute stuff to the engine
*before* I move it instead of afterward. This makes initial
testing significantly easier and will ultimately result in
an earlier completion date.
Look forward to next week when I more-than-likely post overdue
screenshots and the attribute system is fully integrated.








