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Wed, Nov 19th 2008, 16:20
Shoes  

Ever had a trusty pair of shoes that took you everywhere? And then ended up by the wayside after a sexy new pair comes along offering a renewed sense of freedom as you dash about in them?

When you finally switch back to the old pair, it's just not the same. Sure, it's familiar, but as you squeeze your foot back in, it pinches your toes, chafes your heel, and you could swear that a sharp, intangible little rock had taken up residence inside.

This has more or less been my experience with my current project. The seemingly endless period of prototyping, feeling out the combat system, has finally come full circle. Coming back to the core game, I find myself entrenched in an almost hostile environment, my jilted base game bitter, and slow to forgive.

But, in spite of how grim that sounds, hopes are high.

The attributes are implemented (even if the numbers do need extensive work) for all of the enemies that made the cut. The combat engine is in the main game and is properly linked to it.

Rejoice, for the entire skeleton of the game is in place! Ship building, art and number balancing are the only major hurdles remaining, all of which are being tended to.

After that, it's simply a matter of getting some early testing in before this reaches an "open beta" state. Everyone is invited and encouraged (in some cases, begged) to participate at that point. I expect to be there in 1-2 weeks.

If you would like to participate in the earliest phase of testing, leave a comment here or contact me directly and I'll get you onboard.

I'm also breaking my promise of screenshots. Again. The sad truth is that you'll probably be playing it before I bother to post another screen. We've reached the final push, so don't lose hope!

Thu, Nov 20th 2008, 01:52

Ben McGraw:  

Spearmint

OMG WANT GAME :( 

Fri, Nov 21st 2008, 12:02

Kildorf:  

Spearmint

I definitely want in on the testing. 

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