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Thu, Mar 19th 2009, 11:00
Ship Shape  

Each week more boring than the last. This week I fought with the details of redoing the player's hull system. The current approach is pretty neat, but sadly will not take well to sprite art. I'm pretty sure this is largely thanks to my love of vector games (and my use of vector art instead of sprites as placeholders); so, I frequently overplay my object-deformation hand.

Now, to make this work I've distilled it down to a small palette of different designs, each offering a unique purpose / focus. This should actually make ship building simpler and more straightforward for the player, even if it does lose some of its previous "Hey, neat!" factor.

It's now just a matter of implementation. I'm also intending to do the unthinkable and drop in some placeholder art for these so we can get some people playing it sooner rather than later.

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