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Wed, Apr 1st 2009, 14:35
Do Not Falter  

The first round of testing has been a technical success. Everything is working smoothly and as intended. I want to thank everyone who participated. I got a lot of great feedback on how it felt to be a player coming in from the outside. I would also like to extend a special thanks to Kael for taking the time to offer some fantastic design insight.

All of this has shown me just how much more work there is to be done. It's a little discouraging to realize you're not as close as you thought, but it gives me the opportunity to create a better game. C'est la vie.

So, I've been diligently grinding away at the improvements and will continue to do so. A few weeks from now, I'd like to start a second, larger wave of playtesting and see where we stand. I won't be dismantling the live test server, so currently enrolled testers are welcome to continue playing in the interim.

A brief list of the biggest changes:

* Added an "Active Players" panel to the sector screen; this lists any other active player(s) and what they are currently doing.
* Added translucent overlays of the defensive ships to the planetary defense screen, making it more clear what each is / does.
* Added "blueprints" to the assault outfitting screen, allowing players to quickly save and load templates for their ship designs.

Thu, Apr 2nd 2009, 18:00

Ben McGraw:  

Spearmint

Yay blueprints! 

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