Wed, Apr 1st 2009, 14:35
Do Not Falter
Wed, Apr 1st 2009, 14:35
The first round of testing has been a technical success. Everything
is working smoothly and as intended. I want to thank everyone who
participated. I got a lot of great feedback on how it felt to be a
player coming in from the outside. I would also like to extend a
special thanks to Kael for
taking the time to offer some fantastic design insight.
All of this has shown me just how much more work there is to be
done. It's a little discouraging to realize you're not as close as
you thought, but it gives me the opportunity to create a better game.
C'est la vie.
So, I've been diligently grinding away at the improvements and will
continue to do so. A few weeks from now, I'd like to start a second,
larger wave of playtesting and see where we stand. I won't be
dismantling the live test server, so currently enrolled testers are
welcome to continue playing in the interim.
A brief list of the biggest changes:
* Added an "Active Players" panel to the sector screen; this lists
any other active player(s) and what they are currently doing.
* Added translucent overlays of the defensive ships to the
planetary defense screen, making it more clear what each is / does.
* Added "blueprints" to the assault outfitting screen, allowing
players to quickly save and load templates for their ship designs.








