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Thu, Apr 16th 2009, 23:41
Pew Pew Pew  

A little overdue and I'm short on time, so here's a condensed bullet list culled from my SVN log:

* Periodic progress "update displays" have been added to combat.
* Enemies now spawn in "waves" instead of a constant barrage of baddies.
* Combat duration is no longer explicitly controlled by the player.
* Further experimenting with the player ship presentation and visual feedback.

Next wave of testing could be as early as a week from now.

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