Thu, Apr 16th 2009, 23:41
Pew Pew Pew
Thu, Apr 16th 2009, 23:41
A little overdue and I'm short on time, so here's a condensed bullet list
culled from my SVN log:
* Periodic progress "update displays" have been added to combat.
* Enemies now spawn in "waves" instead of a constant barrage of baddies.
* Combat duration is no longer explicitly controlled by the player.
* Further experimenting with the player ship presentation and visual feedback.
Next wave of testing could be as early as a week from now.








