Fri, May 15th 2009, 16:31
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Fri, May 15th 2009, 16:31
I'm not going to lie. The reason I missed my post deadline
this week (and, indeed, why my posts have been so shallow for
a while now) is that I have been sucked in back into Guild Wars
in a bad, bad way.
The good news is that today I buckled down and crashed through
the biggest immediate hurdle: adding a "tutorial" battle. This
was was kind of tricky because normally battles are spawned out
of a whole bunch of user defined values, and here I needed a
fixed setup, but it also needed to not break when I make some
inevitable changes to the battle stuff further down the line.
I ended up making a compromise. It's definitely not 100%
future-proof but it should be pretty simple to patch it up in
the event that it does need it. Yep, that's my story.
There are a few more little things that need doing and then,
depending on how the art situation is looking, we'll be ready
to roll for phase II of testing. I'm starting to get excited
again, which can only be a good thing.








