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Fri, May 15th 2009, 16:31
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I'm not going to lie. The reason I missed my post deadline this week (and, indeed, why my posts have been so shallow for a while now) is that I have been sucked in back into Guild Wars in a bad, bad way.

The good news is that today I buckled down and crashed through the biggest immediate hurdle: adding a "tutorial" battle. This was was kind of tricky because normally battles are spawned out of a whole bunch of user defined values, and here I needed a fixed setup, but it also needed to not break when I make some inevitable changes to the battle stuff further down the line.

I ended up making a compromise. It's definitely not 100% future-proof but it should be pretty simple to patch it up in the event that it does need it. Yep, that's my story.

There are a few more little things that need doing and then, depending on how the art situation is looking, we'll be ready to roll for phase II of testing. I'm starting to get excited again, which can only be a good thing.

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