Fri, May 29th 2009, 00:01
We Get Signal
Fri, May 29th 2009, 00:01
Moving is mostly completed and was thankfully uneventful. Everything
is, more or less, back to normal. Since I'm tired and in a hurry to
get myself out of the red on the Gruedorf Scoreboard,
this will be brief.
I did a lot of little improvements to the text for various
tooltips. Unique, per-unit-type tooltips were added to the defensive
setup screen; each unit's purpose is significantly more obvious
to players yet to become experienced veterans.
The gravity ship's mechanics have been reworked to be a little
more "correct". Its power is still based upon the distance between
it and the player, bu the distances is now between the closest
edges, not the centerpoints. It definitely "feels" better now.
Additionally, a number of visual tweaks (mostly experimental)
have been thrown in to try and easily convey the gravity ship's
behavior without being obnoxious; this has been surprisingly
difficult.








