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Fri, May 29th 2009, 00:01
We Get Signal  

Moving is mostly completed and was thankfully uneventful. Everything is, more or less, back to normal. Since I'm tired and in a hurry to get myself out of the red on the Gruedorf Scoreboard, this will be brief.

I did a lot of little improvements to the text for various tooltips. Unique, per-unit-type tooltips were added to the defensive setup screen; each unit's purpose is significantly more obvious to players yet to become experienced veterans.

The gravity ship's mechanics have been reworked to be a little more "correct". Its power is still based upon the distance between it and the player, bu the distances is now between the closest edges, not the centerpoints. It definitely "feels" better now. Additionally, a number of visual tweaks (mostly experimental) have been thrown in to try and easily convey the gravity ship's behavior without being obnoxious; this has been surprisingly difficult.

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