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Mon, Jun 29th 2009, 12:24
Shore Leave  

A bit more art is now in place and some general tinkering this week. I spent a good four hours just tweaking the player's shield flicker. It relays the shields' state much more clearly now. Having a HUD free combat experience has presented some interesting challenges; there are still a few rough spots (most notably: shield regeneration), but the presentation is clean. With so much stuff going on at once, having a bunch of meters and values cluttering up the screen space would just make it that much harder to play.

I'm figuring on the next wave of testing being two weeks from now. This should be confirmed next week provided nothing blows up in my face between now and then.

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