Mon, Jun 29th 2009, 12:24
Shore Leave
Mon, Jun 29th 2009, 12:24
A bit more art is now in place and some general tinkering this week. I spent a good four hours
just tweaking the player's shield flicker. It relays the shields' state much more clearly now.
Having a HUD free combat experience has presented some interesting challenges; there are
still a few rough spots (most notably: shield regeneration), but the presentation is clean.
With so much stuff going on at once, having a bunch of meters and values cluttering up
the screen space would just make it that much harder to play.
I'm figuring on the next wave of testing being two weeks from now. This should be confirmed
next week provided nothing blows up in my face between now and then.








