Mon, Jul 6th 2009, 14:29
State of the Game
Mon, Jul 6th 2009, 14:29
All of the following must completed for the next "beta" release:
Gossamer Redesign -- I personally really like this ship, but at the
end of the day I have to accept that it's a concept, not a production
model. Too many players are confused and frustrated by its lack of
a weapon (and rightly so). A tentative solution is already in the
pipeline (aka Hyptosis) for this. It will be replaced with a new design
that maintains the spirit of the original, but includes lousy (but
present) cannon on-board.
Bullet Art -- The bullet art for the turret and player need to be
replaced with sprites that don't scream "placeholder". This is no
big deal, but it needs to be done.
Sound Effects -- Up until now the entire game has been running silent.
This is pretty standard for me; I know that audio feedback really
cements an experience, but I like to have lots of visual indication
too and find that having no sound helps me pinpoint things that need
a flash or a flicker. Since this next beta round will be somewhat more
public and the game is feeling fairly complete, I think it's time
to get a sound-scape going. I will probably not be adding in music
at this time, unless I stumble onto something that just clicks. If
anyone is interested in making some fresh space-tunes for this project
don't hesitate to contact me!
Once all of these are knocked out, I'll invite everyone to participate
in the testing. I expect this to be in 1 to 2 weeks, mostly depending
on Hyptosis' availability
(no pressure!).








