Tue, Aug 18th 2009, 20:54
Alpha Beta
Tue, Aug 18th 2009, 20:54
Work this week was mostly small adjustments here and there as I combed the game for bugs and other irregularities. Some of the more noticeable changes:
* Fixed a number of small, weird, inter-related bugs affecting the sliders.
* Updated the credits to be more complete and better organized.
* Added a slight color pulse to the Streamer's pre-blast trail.
I also decided on a proper name, which took several days of passive thought
to get something that worked for me. Thus, "Oxidus" was born. Then it was
time to replace the old placeholder logo. It's funny how, awful as it was,
anything else just looked wrong in its place after all this time.
Kael
once pointed out to me that my
Cuddles
logo looks like script-fu (it's not); I have since vowed to never let this
happen again. Never again! So I poured a shamefully huge amount of
time into working and reworking the logo to create something interesting.
It's fairly obtuse despite the angles; have a gander at the result:
This is probably the single most "artistic" facet of the game now. It's the first
real visual feedback in the game, so every player that runs the game will see it;
what great exposure! I really enjoyed attacking something in such a freeform manner
and the resulting cryptic future-speak fills me with an unusual sense of pride.
I've started rounding up the usual suspects for some hot, closed-beta action.
There are still some unfinished bits in the game and undoubtedly more will surface
as people dig in. An open-beta period will follow in a few weeks, depending
on how things go with this round. It's been a long road, but the end is finally
in sight and I couldn't be more excited.








