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Tue, Aug 18th 2009, 20:54
Alpha Beta  

Work this week was mostly small adjustments here and there as I combed the game for bugs and other irregularities. Some of the more noticeable changes:

* Fixed a number of small, weird, inter-related bugs affecting the sliders.
* Updated the credits to be more complete and better organized.
* Added a slight color pulse to the Streamer's pre-blast trail.

I also decided on a proper name, which took several days of passive thought to get something that worked for me. Thus, "Oxidus" was born. Then it was time to replace the old placeholder logo. It's funny how, awful as it was, anything else just looked wrong in its place after all this time. Kael once pointed out to me that my Cuddles logo looks like script-fu (it's not); I have since vowed to never let this happen again. Never again! So I poured a shamefully huge amount of time into working and reworking the logo to create something interesting. It's fairly obtuse despite the angles; have a gander at the result:



This is probably the single most "artistic" facet of the game now. It's the first real visual feedback in the game, so every player that runs the game will see it; what great exposure! I really enjoyed attacking something in such a freeform manner and the resulting cryptic future-speak fills me with an unusual sense of pride.

I've started rounding up the usual suspects for some hot, closed-beta action. There are still some unfinished bits in the game and undoubtedly more will surface as people dig in. An open-beta period will follow in a few weeks, depending on how things go with this round. It's been a long road, but the end is finally in sight and I couldn't be more excited.

Mon, Aug 24th 2009, 05:37

Syn:  

Spearmint

Oh! The logo is very nice. Being a marketing major, the importance of a logo resonates with me. It's perfect, the only thing I could suggest is to maybe have an extra color to accentuate certain part of the logo. It will make it even more recognizable and create a more memorable branding. Okay, okay, enough school talk. :p 

Wed, Aug 26th 2009, 23:54

John Weng:  

Berrymint

Thanks for the feedback! Everyone (myself included) seems to think it's missing a little something, but I haven't quite decided what to do with it yet. 

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