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Fri, Sep 4th 2009, 17:02
Lots of Changes  

Quick and dirty patch notes style!

Shield / Damage Revision:

* All collisions lower the shield's level by (at least, see below) 1.
* Damage from a single source exceeding the shield's Threshold causes shields to fail immediately.
* After total failure, shields are restored after twice the normal restoration time.
* Value ranges for shields have been rebalanced with the new damage system in mind.
* Enemy damage outputs have been adjusted to better fit the new damage scale.

Miscellaneous Changes:

* Client can now remember password between sessions.
* Ship's now fire over their slime layer where appropriate.
* The mass penalty for raising hull capacity now scales with the hull's mass.
* Hull volume and mass values have been adjusted significantly.

Slated for next week:

* Soup up the weapon system. How? I'll never tell!
* Shorten the amount of time that a battle can take.
* Give the Strobes a much needed shot in the arm.


I'll likely take some time to actually discuss all of these changes in next week's post. After that it will be time to move to a Vista-friendly engine release. I'm not looking forward to it, but it needs doing.

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