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Fri, Sep 18th 2009, 09:23
Vista Ho!  

Changes, in (approximate) order of importance:

* Vista support! This was, in reality, my fault all along; Vista's stricter socket rules exposed the error of my ways.
* Sludge accumulated on the player ship now deteriorates over time. The rate of deterioration is inversely related to the ship's hull volume.
* Assault durations are significantly shorter and more uniform (~50-90 seconds).
* You can now pan the sector map camera by holding right click and "pushing" in a direction.
* Panels highlighted for a tutorial panels now blink briefly to make them more apparent.
* Fixed a bug that allowed notched sliders to be set to intermediary values.

Remaining:

* Light audio clean-up work
* A few bits of additional combat art
* Much dreaded porting to Verge 3.2

Really everything is going swimmingly. Beta player feedback is increasingly positive and I'm steadily progressing toward the finish line.

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