Mon, Sep 28th 2009, 13:11
Lateral Bombs
Mon, Sep 28th 2009, 13:11
Well, I've been working towards getting Oxidus to play nice with Verge 3.2. After a fixing a
handful of problems caused by my slapdash OO practices the game was up and running (albeit
with a slightly diminished framerate, which I suspect is related to classes being defined in
lua instead of C now). So I did a couple test battles and everything was looking good: enemies
were popping in and out of existance, bombs were dropping sideways, entities were moving at
irregular speeds, wait.. that's not good.
So yeah, everything works except combat. I still can't figure it out. For some reason it is
just horribly, terribly broken, except that it still "works". But it's as if the numbers
suddenly decided it would be fun to randomly go to the wrong place. I can find no sane explanation.
So, in short, everything went better than expected until it went worse than expected.
That's all I've got this week.








