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Mon, Sep 28th 2009, 13:11
Lateral Bombs  

Well, I've been working towards getting Oxidus to play nice with Verge 3.2. After a fixing a handful of problems caused by my slapdash OO practices the game was up and running (albeit with a slightly diminished framerate, which I suspect is related to classes being defined in lua instead of C now). So I did a couple test battles and everything was looking good: enemies were popping in and out of existance, bombs were dropping sideways, entities were moving at irregular speeds, wait.. that's not good.

So yeah, everything works except combat. I still can't figure it out. For some reason it is just horribly, terribly broken, except that it still "works". But it's as if the numbers suddenly decided it would be fun to randomly go to the wrong place. I can find no sane explanation. So, in short, everything went better than expected until it went worse than expected.

That's all I've got this week.

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