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Thu, Dec 27th 2007, 12:15
Could Be Worse  

It's probably just coincidence, but it seems like ever since I joined Gruedorf, I actually get less done. This was another hectic week of minimal progress, some sketching and planning but nothing major. I am no longer going to try and predict when the next big update will occur; I'm tired of being wrong. Look forward to next week when maybe, just maybe, great things will happen.

4 comments

Thu, Dec 20th 2007, 15:52
Weakest Week  

As promised, this week's update is pretty lousy. Most of my (limited) progress has been more character and environment concepts. Sadly, I am unable to demonstrate these for you now. With any luck, next week will be the tasty update that's so long overdue.

0 comments

Thu, Dec 13th 2007, 17:07
Quick and Dirty  

First, the good news: I now have a working engine rough-cut in LuaVerge. Now, the bad: the next week looks to be rather hectic for me, so I can almost guarantee the next update will be lame. Finally, the worst: my internet connection is on the fritz (I'm making this post from a nearby internet cafe). So, this week's update, which should have been grand and sprinkled with delicious screenshots is, in fact, quite plain and disappointing.

0 comments

Thu, Dec 6th 2007, 15:31
Ho-Hum Conundrum  

I didn't really think I could top last week's update, but here we are and, sure enough, it's an even bigger disappointment. Not so much because little is getting done -- quite the opposite! It's all either very mundane stuff (becoming comfortable with Lua) or yet to be disclosed stuff (super-secret design). But plenty is being done; in particular, I think the world design is really starting to come together. I'm actually starting to get itchy fingers for releasing information, so it's only a (short) matter of time until I crack this thing wide open.

2 comments