Thu, Nov 19th 2009, 20:16
Old is the New New
A brand new build has been released. In it you get:
Thu, Nov 19th 2009, 20:16
* Old, outdated engine version. (Wait, is that good?)
* Approximately +30% performance gain. (Yes, it is.)
* Intermittent crashes resolved. (Quite good, in fact.)
So, it's the exact same, but better. The only thing that isn't 100% internal (read: you could notice, but won't so I'm drawing attention to it here) is that the random emblem generation is a fair bit better about picking colors. Retroactively adding new improvements to an old engine proved to be pretty mind-numbing, so I wanted something trivial and visual to offset the pain.
Head on over to the Oxidus website to upgrade if you haven't already.
Tue, Nov 10th 2009, 20:33
Oxidus Open Beta
Oxidus has arrived. Head on over to the
Oxidus website to download the client
and sign up for an account. It is believed to be stable, but please notify me
of any problems you're having. Any and all feedback is welcomed and encouraged.
Tue, Nov 10th 2009, 20:33
Existing beta accounts have not been purged. So, if you've already been playing, you won't need to sign up again; just grab the latest version of the client and you'll be on your way.
Good luck and have fun. I'll see you on the battlefield.
Wed, Oct 28th 2009, 18:38
Dorfenstein
Although I poked a few things with Oxidus this week, most of my effort
was put into the Gruedorf
page. Those of you who visited late last week will notice that it has changed
yet again. It's mostly superficial changes; I like nothing more than
tirelessly adjusting layouts and tweaking colors. Honest. The end result is a
much more elegant thing, which is what I wanted all along.
Wed, Oct 28th 2009, 18:38
It's not all just fluff, though. Each user profile now has a handy timeline too! Using bright, cheerful colors, it illustrates just how well a participant has (not) performed over the course of Gruedorf. There are some more features I'd like add, but for the immediate future I'd like to get back to Oxidus. Happy 'dorfing to you all!
Wed, Oct 21st 2009, 13:45
I Don't Give A Dorf
I don't know why I waited until mid-week to push this out, but
here's the fruit of my weekend:
Wed, Oct 21st 2009, 13:45
Gruedorf 2.0
While it looks somewhat different, functionally it's very close to how was before. The bulk of actual improvement was done on the backend, so future improvements and features should be significantly easier to implement. I can't express how bad it used to be; there just are no words.
Feedback is, of course, welcomed and encouraged.
Wed, Oct 7th 2009, 22:18
Failure Abounds
The cause of the combat anomalies continues to elude me. I am fast
approaching the point where I just rewrite huge blocks of the combat
engine until it goes away. This makes me die a little inside.
Wed, Oct 7th 2009, 22:18
In other news: as I'm writing this, every participant in Gruedorf is failing.
Every. Single. One.
Simultaneously.
This makes me die a little more inside.








